Breaking ground on User Interfaces

During my research for a new project, I found Hellocode (via NoMaster). They have a few cool examples of non-conventional navigation schemes, though some of them may not convince usability advocates out there. I think a product’s target audience is what ultimately determines whether we have green light for innovation or are to respect conservative standards.

I’ve been asked to design an innovative interface for a company’s portfolio, and although they don’t want anything too complex, a unique experience has to be delivered. Unfortunately, a ‘unique experience’ is a very subjective concept. Our idea of uniqueness is tied to what we have been exposed to. This is specially true with clients, since they don’t do the kind of research we do nor are up to date with the work produced by our colleagues, not to mention that we are already contaminated with our own productions.

So, now I’m trying to introduce some new concepts slowly. I remember when I developed a drag’n'drop shopping cart a few years ago, and the poor thing got so much critique, that even I started to look bad at it. Now I look at this example over at Hellocode, and wonder where the hell is my source file! (my cart wasn’t limited to only 3 items :)

Share your thoughts, or any resources related to innovatve interfaces and navigation schemes.

December 9, 2003

Posted by: Oscar Trelles

Category: Uncategorized

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